It's not a path field it's just the name (I made this mistake XD). On below in destination field write the name of your merged map. in the last column select the assets if necessary for the selected mods if there is for them.Ħ. Be sure than the selected mods will be compatible together (ex: don't select xmax mod X2 option with X other option)ĥ. 2nd column select the concerned mods for merge. 1rst column select map where you want to merge your mods (In my case for example it was allskinsv0.8 map). The 3rd path for mod directory will be automatically detect.ģ. It's the same for titan quest & extension Immortal throne with anniversary edition (It not seems to be important but without these 2 parameters the compilation is impossible). At the top of the window, you must indicate the path for the game directory. Place mod merge folder in game directory or you will probably get some errors when you launch him but it seems to work too if you place him somewhere else & launch him in administrator mod.Ģ. You can get Mod Merge on this link which I made specially for you :ġ. I made a version with x2 option & x3 option & it seems to works after few tests but I’m not completely sure so I need your help for more tests on it. I tested it yesterday for merge the allskins mod v 0.8 edited for anniversary edition with the GoG version xmax mod. I have found an old version of Mod Merge on a German site.
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